![]() They also lead their shots with a high degree of accuracy. Once an enemy gets on your tail they don't let you go and they don't let off the trigger. It is extremely fast at responding to you firing on it and it is also very good at shooting you while you are jinking. Maybe the AI is better during emulation than what it would have been on a PS2. Secret Weapons throws you into the deep end in an undergunned plane and I honestly got frustrated at how many times I failed the first mission. In Zero the bombers were practically stationary targets, not your primary threat. If you engage one Stuka, his wingmen will try and get behind you and shoot you down. And the Stukas actually have a very effective tail gunner. You have approximately one minute to down the first wave of stukas or you loose the level. The game throws the player into a real fight at the start, in a comparable way to how Zero has the opening intercept mission. Part One: "They're only Stukas, nothing to get too nervous about." Here are my thoughts if anyone cares to hear about it. It was great, but it needed that touch of dynamic difficulty that PA's games have. I really wish someone would revive this game, especially Project Aces.
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